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Dark ruler no more
Dark ruler no more





dark ruler no more dark ruler no more

Perhaps the harshest Trap Hole card in the archetype. One of the cards you can get away with running at 3. Their effects are negated when this card is activated, and damages the opponent for 2000 LP as a bonus. Banished monsters activating effects also count. Great choice for a Trap Hole card to run at 3.Ī newer Trap Hole card that grew in popularity because of its ability to negate hand traps like Maxx "C", Nibiru, the Primal Being and Effect Veiler, among others. This card is usually considered for Decks that have monsters with piercing battle damage. Instead, monster(s) that were Summoned are forced into face-down Defense Position, and the opponent cannot flip them up into face-up Attack Position regularly. However, you have to pay 1000 LP for each monster that was shuffled back.Ī very popular version of Trap Hole which also bypasses floating and on-destruction effects. It can manage to avoid floating and on-destruction effects by shuffling them back into the respective Decks. Fusion, Synchro, Xyz, Link monsters, as well as Pendulum Monsters that are placed face-up on the top of the Extra Deck all qualify here. This Trap Hole card focuses on monsters from the hand, or Extra Deck Monsters that are Special Summoned. Just be careful of monsters that have effects whenever they are banished. At N rarity, this is a very cheap option to have, and you can get away with running 3 copies. Instead of sending them to the Graveyard when destroyed, this card Banishes them instead. Monster(s) that are summoned by any means with 1500 or more ATK are this card's targets. The wording also says "monster(s)", meaning simultaneous Special Summons can all be cancelled through this card's effect.Ī classic Trap Hole variant that can fit in any Deck.

dark ruler no more

Any monster that has 2000 ATK or more is a prime target for this card, and it negates their effects before being destroyed. The only caveat is that the activation of the effect has to happen the same turn it was Special Summoned not much of problem since most Effect Monsters do so.Ī Trap Hole variant that targets Special Summoned monsters with really high ATK in particular. It negates the effect and destroys the monster. Traptrix's own dedicated Trap Hole card, this punishes the opponent whenever their Special Summoned monster activates its effect. The following are your options on what Trap Hole you should be using depending on the format. Trap Hole Trap Cards maximizes the potency of Traptrix. Traptrix lives and dies by the Normal Trap Cards Effects. Allomerus also lets you snatch one of your opponent's Monster that leaves the field due to your effects. Traptrix Allomerus lets you revive Plant or Insect type Monster from your Graveyard. Rafflesia also protects your Traptrix Monsters from destruction. Its effect lets you copy a Hole Normal Trap Card from the Deck.

dark ruler no more

Traptrix Rafflesia is your another Boss Monster of the Deck. Traptrix Cularia lets you Recycle your Trap Holes and Traptrix Monsters by setting them or Special Summoning them during the End Phase respectively. With its strong effects that lets you gain advantage each time a Normal Trap Card is Activated(even on your Opponent's side of the field). Despite having small Attack points, Traptrix Sera is the primary Boss Monster of the Deck.







Dark ruler no more